Research on Game and Pervasive Play

Play in creation and seclusion

Play in creation and seclusion

Research on Game

About US

Reogify is part of the ACES Project (https://aces.gchangers.org/) which aims to investigate transformative education towards the development of social security for young people in primary and secondary education through a lens and fun learning practices. Specifically studies the impact of the pedagogical model on Sustainable Development Goals (SDGs) or sustainable development in poverty, welfare and health, the quality of education and gender equality in Indonesia, the United Kingdom, Malaysia, and Vietnam.

Latest News

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Lomba Video ACES

Lomba video bagi siswa-siswi Sekolah Dasar (SD) berteme “ACES STEM BUCKET CHALLENGE”

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Buku ACES

Buku ACES – Inggris Version

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Mission to Save the Earth: Simple Water Purification

Mission to Save the Earth: Simple Water Purification   A clean water crisis that is left untreated can prompt to a world without clean water. A clean water crisis occurs when the demand for clean water exceeds the supply. This happens a lot in developing countries, including Indonesia. Industrial growth in developing countries is one […]

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Profesor Kecil Membuat STEM

Water Purification ACES INDONESIA rev (1)

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EDUCATION REFLECTION BEHIND THE COVID-19 PANDEMIC

We have been dealing with the COVID-19 pandemic for more than a year. Restrictions on activities outside the home, interaction activities that switch to using online activities are solutions that we can do so that this pandemic ends soon. This also applies to educational institutions by conducting distance learning activities. Several government policies have been […]

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A SUITABLE STEM PROJECTS FOR CHILDREN

STEM is the first step for children to explore science, technology, engineering and mathematics in a simple and real way. You can search and see many STEM activities for all ages, either through the internet, books or the experiences of other educators. The weakness in implementing the STEM approach is ‘how to choose activities that […]

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Research on Game and Pervasive Play

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